October 18, 2010

Review on New Play Control! Donkey Kong Jungle Beat



Developer(s): Nintendo EAD Tokyo
Publisher(s): Nintendo
System(s): Nintendo Wii
Genre(s): Platforming
Release Date: (NA) May 4, 2009 (EU) June 5, 2009
Rating: Everyone 10+

Gameplay:
If for some reason you absolutely do not know what the New Play Control! series is yet it's a list of Gamecube remakes (that specifically have to be made by Nintendo) that have been ported to a Wii disc and having their Gamecube controls replaced with new Wii motion controls. Now that that's out of the way.... Donkey Kong Jungle Beat originally had very creative controls with the currently uncommon Donkey Kong Bongos made for the game, Donkey Konga, an uh... alright music party game that I will do a review for one of these days. But annoyingly they had replaced the awesome bongos with crappy, under sometimes overly sensitive Wii motion controls. Another thing about Jungle Beat is it's very short! it took me exactly 1 week to beat this game not even counting the weekend either, 5 days is all it took to beat this game. But it still is very good. At the beginning of the game it is very unique but after the first many bosses Nintendo apparently runs out of ideas for them. They keep using the same bosses the only difference is each boss is slightly harder and has a different color scheme but other than that not one thing different even though some of the bosses are pretty fun, even more then one time like the Tusks, which are mechanical Mammoths that you throw bomb pineapples at its laser trunk and when the pineapples blow up its heart comes out of its chest and you throw more pineapples at it, or the Rocs, giant birds that carry HUGE black eggs that you jump up on at the right moment and you scratch its egg by shaking the Wiimote and Nunchuck. But the last boss I swear is one of the most easiest bosses in the whole game. I mean I got the highest medal you can get from that one boss not any other level. Still on the page of bosses there is one boss stage that is only in the Wii version of the game that stage is "Kong of the Mountain" where you fight each main boss Dread Kong, Karate Kong, Ninja Kong, Sumo Kong, and Ghastly King (Also known as Cactus Kong) consecutively. Let's now move onto Animal Buddies. There are 4 new Animal Buddies: Hoofer, a wild bison that is used for running through levels, Flurl, a flying squirrel that turns into a parachute allowing Donkey Kong to drift down, Heliberd, a large bird that drifts in the air a lot like Flurl but it goes up instead of down, and then there's Orco, a rambunctious orca whale that is only found in water and can jump super high! The goal of Jungle Beat is to collect as many bananas as you can and getting medals for them which can unlock special levels near the end of game.



Graphics:
Well graphics I don't know if they are any better then the Gamecube version because I have only played the Wii's game so far. The graphics are pretty detailed though even more detailed then Donkey Kong Barral Blast for the Wii in Jungle Beat you can actually see the fur better on Donkey Kong then in the anticipated racing game for the Wii. Even the side-scrolling backgrounds are very detailed.




Rating:
Great game! Good graphics, fun but repetitive bosses, and above all it's little too short. This game gets an 8/10!